![]() ![]() You know, like every other optimization tweak in the history of video games?ĭenuvo does not use the GPU at all, which you should be well aware of is the primary factor causing frame render spikes, ergo lag, in video games. Only time Denuvo would cause a lag spike is if the game already saw full CPU utilization and Denuvo were added into the mix and caused a slowdown in processing caused by the fact that the CPU were already maxed out. A maxed out CPU, however, is almost never seen in video games except for a few simulator-heavy games. It also bares to mention that as long as Denuvo is run by non-critical functions (as it should be) called by low-prioritized threads (as those functions should be), then every other thread and workload (aka more critical) will cut in front of Denuvo in the queue to the CPU. This isn't really only true for Denuvo, but for all middleware or functions used in games. For example, Far Cry 5 have an analytics/diagnostics thread taking up >as much CPU time as possible< all the time. Nobody is batting an eye about that just because it isn't called "Denuvo". Similarly, the way some games spin the Steam API callback thread (as FFXV did, which caused frame render time spikes for quite a few players) doesn't get criticized either. Shouldn't you complain on the Denuvo-free Sonic CD boards then? Same Engine, same humans behind the developing.ĭenuvo Mania even used 1% LESS GPU capacity than Sonic CD Remastered. ![]() Shouldn't you complain on the Denuvo-free Sonic CD boards then? Interesting info there. However I disagree with the claim that the whole point of Denuvo is not to impact performance. Assasin's Creed Origin's is testament to the fact that Denuvo comes first, performance last. Using Virtualization comes with an inherent performance hit that is inescapable. The performance hit can be minimized however this reduces the effectiveness of the DRM software.Īs for your screenshots. I appreciate the spirit of your comparison there, however that's an apples to oranges comparison. ![]()
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